Carrom game rules. The player is not allowed to move or get up from his. If a piece and the striker goes into the pocket at the same time then player loses two of his pocketed pieces but gets. There are fouls in the.
If the top comes to rest in the inside pegged circle in one spin 3 points are scored. A player contravenes the rules for striking. Generally speaking two or four people can play carrom.
The playing surface of the carrom board shall be of plywood or of any other wood equally smooth and be of not less than 8 mm in thickness and of a minimum of 7350 cm and a maximum of 74 cm square with its surface completely smooth. Carrom rules for the game the striker or the acrylic disc is meant for shooting the carrom men and dash them into the pockets. The player has a choice to strike.
Each player spins a top from his side of the board in the area between the outer and mid circle lines. The queen or red piece has to be pocketed by the end of a round. The player with the first strike is bestowed with three chances to break the arrangement of pieces and take advantage by.
If two the players sit opposite each other while with four the opposite two are partners. Where a penalty is incurred but no pocketed pieces exist to return the penalty is owed until a piece becomes available. Continue playing until the conclusion of the first round.
The basic rule is that it can be pocketed by either of the players. The first player to strike fails to break the counters in three attempts. In the carrom board rules two parallel lines run covering all four sides.
The striker must be placed in such a manner. If the player pots a carom piece they play again after replacing the carrom striker between their baseline. Carrom is a board game similar to pool only it involves flicking small discs at each other with fingers instead of shooting balls with a stick.
However the formal professional laws of carrom adopted by the international carrom federation are also available if required. F other carrom rules it is not necessary to pocket queen by the winner. Follow rules regarding the queen.
A player touches any piece in play other than the striker. A player has two spins to reach the inner circle and if successful in two spins one point is scored. This continues until they fail to pot one of their pieces then it is the opponents turn.
Penalize players for fouls. Completing the game 1. Miscellaneous carrom rules if the striker goes into the pocket the player loses a chance and one of his pocketed pieces.